Grey Dog Software

Go Back   Grey Dog Software > Total Extreme Wrestling 2016 > Total Extreme Wrestling 2016 Mods
Register FAQ Members List Calendar Mark Forums Read

Reply
Thread Tools Display Modes
  #4036  
Unread 02-24-2020, 09:57 AM
sockpuppet's Avatar
sockpuppet sockpuppet is offline
Minor League
 
Join Date: Jul 2010
Location: Ohio
Posts: 477
Default

Quote:
Originally Posted by Blackman View Post
Really like the direction you're heading, and this is a nice revisit of your earlier renders. Never played or kept track of QAW, but these all look really good. The framing is also a lot better.

I don't really see a Farrah Hesketh in that render, though. Rather looks like a ungimmicked Raven Nightfall. That being said: it might be one of the hardest ones to rerender. I made an attempt myself and was never satisfied with the result.
I feel that way with J-Ro and any iconic C-Verse worker that I try and do.
Reply With Quote
  #4037  
Unread 02-24-2020, 09:58 AM
Properly Promoted Properly Promoted is offline
New Member
 
Join Date: Dec 2012
Posts: 24
Default

Quote:
Originally Posted by willr0ck View Post
Quote:
Originally Posted by willr0ck View Post
Quote:
Originally Posted by sockpuppet View Post
Some real gem upgrades in both posts.
Reply With Quote
  #4038  
Unread 02-25-2020, 07:13 PM
jtlant's Avatar
jtlant jtlant is offline
Major League
 
Join Date: Feb 2008
Posts: 764
Default

Awesome stuff in here lately guys, keep up the good work!

I'm running a SAISHO save right now that I'm enjoying, so I decided to do my own takes on the roster. Here's the first set, my current main event...

Azumamaro Kita



Haranobu Kobayashi



KAZ



Torajiro Sekozawa

Reply With Quote
  #4039  
Unread 02-26-2020, 11:10 PM
miz468 miz468 is offline
Low Minors
 
Join Date: Apr 2017
Posts: 234
Default

Hey guys I tried searching but can’t find it. I seem to remember seeing a Drake Young render a while back where he was nerdy looking with a bowtie and glasses. Does anyone have that? Thanks if so.
Reply With Quote
  #4040  
Unread 02-27-2020, 05:46 AM
WillyWillyWilly's Avatar
WillyWillyWilly WillyWillyWilly is offline
Super Star
 
Join Date: Apr 2016
Location: Basel, Switzerland
Posts: 1,241
Default

Quote:
Originally Posted by sockpuppet View Post
QAW Roster

Alexis Lee Littlefeather / Alfonso Garcia / Alina America / Ava Anderson / Boss Man Brayfield



Charity Sweet / Danielle Sweetheart / Darkness Cat / Emma May / Erin Lawrence



Even Runcord / Farrah Hesketh / Foxxy LaRue / Hellcat Hernandez / Houston Handley



Jillian Jarvis /Juana Huracán / Lily Snyder / Millie The Minx / Miss Mexico



Pamela Rojo / Raquel Alvarado / Teresa Perez / Toni Parissi / Vinny Cruz






And I get told all the time that my render looks bad when they look directly into the camera.
Something is going wrong here.


Joking aside.
They all look great. I like your style, sockpupet.
I'd love seeing more of this.
Reply With Quote
  #4041  
Unread 02-27-2020, 06:46 AM
alpha2117's Avatar
alpha2117 alpha2117 is offline
All Star
 
Join Date: Feb 2017
Posts: 2,840
Default

Quote:
Originally Posted by WillyWillyWilly View Post
And I get told all the time that my render looks bad when they look directly into the camera.
Something is going wrong here.


Joking aside.
They all look great. I like your style, sockpupet.
I'd love seeing more of this.

To me looking straight down the barrel can make things look artificial (which of course they all are) or like mugshots. Little head tilts or quirks make things feel less repetitive. So Darkness Cat in those sockpuppet renders stands out to me not because it's better than the others but because that annoyed look with her looking at something or someone off to the side of the camera operator adds a bit of personality to the character. willr0cks recent female workers are a good example about how little angles make things look less artificial - if you look at them each of those characters has their head tilted slightly differently to the others which makes each feel like a distinct individual. There's nothing wrong with characters looking straight at the camera and some of sockpuppet's renders in that group are stellar -Alexis Lee Littlefeather, Raquel Alvarado & Toni Parissi are brilliant and not one of them is bad but if every character in your game has that same sort of render with that same sort of head positioning then graphically it can start to feel repetitive. To me it's just nice to have those little body positioning changes to make the characters feel a little more distinct.
Reply With Quote
  #4042  
Unread 02-27-2020, 08:53 AM
WillyWillyWilly's Avatar
WillyWillyWilly WillyWillyWilly is offline
Super Star
 
Join Date: Apr 2016
Location: Basel, Switzerland
Posts: 1,241
Default

Quote:
Originally Posted by alpha2117 View Post
To me looking straight down the barrel can make things look artificial (which of course they all are) or like mugshots. Little head tilts or quirks make things feel less repetitive. So Darkness Cat in those sockpuppet renders stands out to me not because it's better than the others but because that annoyed look with her looking at something or someone off to the side of the camera operator adds a bit of personality to the character. willr0cks recent female workers are a good example about how little angles make things look less artificial - if you look at them each of those characters has their head tilted slightly differently to the others which makes each feel like a distinct individual. There's nothing wrong with characters looking straight at the camera and some of sockpuppet's renders in that group are stellar -Alexis Lee Littlefeather, Raquel Alvarado & Toni Parissi are brilliant and not one of them is bad but if every character in your game has that same sort of render with that same sort of head positioning then graphically it can start to feel repetitive. To me it's just nice to have those little body positioning changes to make the characters feel a little more distinct.
I never said that sockpuppets renders are bad, I think he is one of the best when it comes to female renders, and actually it was just a joke.
Generally speaking, everyone should do things the way they think is best.
i just wanted to point out that in the renders threads very often some people rate with different measures, which i find a bit strange.
Reply With Quote
  #4043  
Unread 02-27-2020, 09:49 AM
Blackman's Avatar
Blackman Blackman is offline
Hall of Fame
 
Join Date: Oct 2006
Location: Belgium
Posts: 4,802
Default

Quote:
Originally Posted by WillyWillyWilly View Post
some people rate with different measures, which i find a bit strange.
If they all look like some of the TEW16 default renders, that are exactly in the same position, it highlights that they are basically the same render with a different hair prop tacked on and minor changes. I just meant he used to sometimes zoom in a lot on the head so it looked off compared to the others. Imo there should be a some common ground (like all recent renders).
Reply With Quote
  #4044  
Unread 02-27-2020, 10:05 AM
WillyWillyWilly's Avatar
WillyWillyWilly WillyWillyWilly is offline
Super Star
 
Join Date: Apr 2016
Location: Basel, Switzerland
Posts: 1,241
Default

Quote:
Originally Posted by Blackman View Post
If they all look like some of the TEW16 default renders, that are exactly in the same position, it highlights that they are basically the same render with a different hair prop tacked on and minor changes. I just meant he used to sometimes zoom in a lot on the head so it looked off compared to the others. Imo there should be a some common ground (like all recent renders).
I'm not talking about the renders, by that I mean that people are criticized for things that happen to other people as well, but these other people are never criticized for it.
two (or more) people do the same thing, only one gets blamed for it. Why?
Reply With Quote
  #4045  
Unread 02-27-2020, 12:57 PM
sockpuppet's Avatar
sockpuppet sockpuppet is offline
Minor League
 
Join Date: Jul 2010
Location: Ohio
Posts: 477
Default

Quote:
Originally Posted by WillyWillyWilly View Post
I'm not talking about the renders, by that I mean that people are criticized for things that happen to other people as well, but these other people are never criticized for it.
two (or more) people do the same thing, only one gets blamed for it. Why?
It all comes down to a matter of personal preference for the user, and the artist trying new things.

I used to try and convey personality through different head positioning, semi-profile poses, and things like that. Some people didn't like that because it's difficult to make alts of them or put masks on them. I've been through so many lighting styles over my time here (close to 10 years I think maybe?) that I've lost count. Someone once described my lighting as "looking like a sun blew up in their face".

I went through a phase where I based a lot of my renders on real life workers. That was polarizing. Lately, I've tried to do most of my stuff in front profile with subtle asymmetrical expressions and things like hair movement or eye position to convey emotion and personality.

And finally, some people are just better at certain styles. What you do in a certain style, might look ten times better than what I can do that way, so I don't think it's necessarily being criticized for doing things a certain way. Just do what works for you.
Reply With Quote
  #4046  
Unread 02-27-2020, 09:06 PM
alpha2117's Avatar
alpha2117 alpha2117 is offline
All Star
 
Join Date: Feb 2017
Posts: 2,840
Default

Well said sockpuppet. I think it's all a matter of personal taste. For me the straight on it looks generic but I can totally understand how people who want to put masks and the like on existing renders would prefer the straight on look. It makes sense for you to do renders that way and with other people doing renders with head tilts and the like there should be more than enough variety. I also got that you were trying hard to create personality with those facial expressions (Darkness Cat looks extremely P.O'd)

WillyWillyWilly I know you were only joking. Your a class act

Thanks to everyone who does these re-renders and posts them - it's great to have more choices for workers.
Reply With Quote
  #4047  
Unread 02-29-2020, 06:43 AM
Blackman's Avatar
Blackman Blackman is offline
Hall of Fame
 
Join Date: Oct 2006
Location: Belgium
Posts: 4,802
Default

I've rarely seen any unrespectful feedback here, but don't let any feedback get to you. Unfortunately I barely get feedback myself. I think people hold back in general as to not hurt renderer's feelings, or maybe because it's too obvious a flaw or something that can hardly be fixed. The models I use, for one, are still generation 4 (now it's gen 8 I think?) so of course they look less detailed. No real sense giving that feedback, but head position and expressions are easy changes. Lightning seems easy but I for one never studied how it works and am rather left "in the dark" . Like sockpuppet I've also been through 10's of lightning setups (some that people here shared) and am still in the middle about which one to use. It's not easy if you're not a professional, and I assume few people here are. Don't get me wrong: the renders do look professional, but I mean the artists here are probably not working in the gfx industry (out of curiosity: is there someone?). I sometimes comment on several renders I really like, but basically appreciate every rerender here.

95+% of my stuff was for WMMA5, and all of it was female workers, which not a lot of people are interested in. But if you're doing to for cheers and kudos, that's not the right motivation imo (though it's always nice to get, obviously ). Even as a hobbyist, it's just way better if you receive any constructive feedback, because otherwise you keep lingering in mediocrity (or worse). The rare feedback I got was superhelpful. I don't want to call this a hobby, but given I spend hundreds of hours on it by now, and at least 150$ afaik (don't keep track anymore), it's crazy NOT to call it a hobby. If I knew how many hours it would've taken, I should've taken an online course or read the manual. But you think it's just something temporary (though I spend far less time on it). Rerendering is definitely something that requires skill, apart from just creating random renders which is a lot easier than people think, and I've wasted several hours on practically no output.

TLDR; It comes down to me being very appreciative that several people devote their time for this (albeit uncoordinated) project to make the game more awesome for us by doing this. So know that your work here is appreciated, as it's very hard, but also know that feedback can be very helpful in your journey.
Reply With Quote
  #4048  
Unread 02-29-2020, 09:49 AM
lavelleuk lavelleuk is online now
Phenom
 
Join Date: Mar 2005
Posts: 515
Default

Quote:
Originally Posted by Blackman View Post
I've rarely seen any unrespectful feedback here, but don't let any feedback get to you. Unfortunately I barely get feedback myself. I think people hold back in general as to not hurt renderer's feelings, or maybe because it's too obvious a flaw or something that can hardly be fixed. The models I use, for one, are still generation 4 (now it's gen 8 I think?) so of course they look less detailed. No real sense giving that feedback, but head position and expressions are easy changes. Lightning seems easy but I for one never studied how it works and am rather left "in the dark" . Like sockpuppet I've also been through 10's of lightning setups (some that people here shared) and am still in the middle about which one to use. It's not easy if you're not a professional, and I assume few people here are. Don't get me wrong: the renders do look professional, but I mean the artists here are probably not working in the gfx industry (out of curiosity: is there someone?). I sometimes comment on several renders I really like, but basically appreciate every rerender here.

95+% of my stuff was for WMMA5, and all of it was female workers, which not a lot of people are interested in. But if you're doing to for cheers and kudos, that's not the right motivation imo (though it's always nice to get, obviously ). Even as a hobbyist, it's just way better if you receive any constructive feedback, because otherwise you keep lingering in mediocrity (or worse). The rare feedback I got was superhelpful. I don't want to call this a hobby, but given I spend hundreds of hours on it by now, and at least 150$ afaik (don't keep track anymore), it's crazy NOT to call it a hobby. If I knew how many hours it would've taken, I should've taken an online course or read the manual. But you think it's just something temporary (though I spend far less time on it). Rerendering is definitely something that requires skill, apart from just creating random renders which is a lot easier than people think, and I've wasted several hours on practically no output.

TLDR; It comes down to me being very appreciative that several people devote their time for this (albeit uncoordinated) project to make the game more awesome for us by doing this. So know that your work here is appreciated, as it's very hard, but also know that feedback can be very helpful in your journey.
I'm quite bad for that, love seeing new renders, but feel like if I keep just replying saying "that's good" it'll get redundant and just take up space on the thread lol
Reply With Quote
  #4049  
Unread 02-29-2020, 01:04 PM
Blackman's Avatar
Blackman Blackman is offline
Hall of Fame
 
Join Date: Oct 2006
Location: Belgium
Posts: 4,802
Default

Quote:
Originally Posted by lavelleuk View Post
I'm quite bad for that, love seeing new renders, but feel like if I keep just replying saying "that's good" it'll get redundant and just take up space on the thread lol
That's because there should be some sort of centralized hub where all the renders are located. There is, or there was, until photobucket blew up and lots of the resources were lost in space. Of course they are not lost, as several of us will have them on their hard drive, but they are not accessible online anymore.

Out of my last 10 posts, there have been no "contributions", but don't let that stop you from posting. Scrolling through 50+ pages in a thread shouldn't be the way to go for people to find renders. Of course you can search for a worker to find the render, but GL doing that for 1000 workers. Furthermore, several great rerenders are not in this thread as they were made years ago. They are often on photobucket so pretty much unaccessible. Several you can find through a simply google image search. There are also downloads in the first post that combine a lot of previous renders (that mentions the artist too). The link still works. Now I upload through imgur, but what if they go the way PB goes? A RAR or ZIP-file might be 100 mb big, but at least it stays what it is.

I'm guessing there are some of you who have a big TEW16 picture file with all sorts of variations for workers posted over the years that they can easily share. Telling people to just "look for them in the thread" isn't really helping new players. I for one would welcome a database like that. The sole issue would be that there'd be no mention of the creator, but is that truly a problem for anyone? It's not for me, in any case.
Reply With Quote
  #4050  
Unread 02-29-2020, 04:31 PM
lavelleuk lavelleuk is online now
Phenom
 
Join Date: Mar 2005
Posts: 515
Default

Quote:
Originally Posted by Blackman View Post
That's because there should be some sort of centralized hub where all the renders are located. There is, or there was, until photobucket blew up and lots of the resources were lost in space. Of course they are not lost, as several of us will have them on their hard drive, but they are not accessible online anymore.

Out of my last 10 posts, there have been no "contributions", but don't let that stop you from posting. Scrolling through 50+ pages in a thread shouldn't be the way to go for people to find renders. Of course you can search for a worker to find the render, but GL doing that for 1000 workers. Furthermore, several great rerenders are not in this thread as they were made years ago. They are often on photobucket so pretty much unaccessible. Several you can find through a simply google image search. There are also downloads in the first post that combine a lot of previous renders (that mentions the artist too). The link still works. Now I upload through imgur, but what if they go the way PB goes? A RAR or ZIP-file might be 100 mb big, but at least it stays what it is.

I'm guessing there are some of you who have a big TEW16 picture file with all sorts of variations for workers posted over the years that they can easily share. Telling people to just "look for them in the thread" isn't really helping new players. I for one would welcome a database like that. The sole issue would be that there'd be no mention of the creator, but is that truly a problem for anyone? It's not for me, in any case.
I think that has been attempted before hasn't it? I could be wrong though! Would be a huge task. Annoyingly I went through every page and got every render when I made my mod, but I used a lot of pictures for new characters. I should have made copies when I did it really and had one big picture file with every render in is
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 08:16 AM.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.