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  #91  
Unread 07-17-2017, 02:20 PM
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  #92  
Unread 07-27-2017, 12:35 PM
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Been doing a little testing with a custom blended texturemap on the latest Daz3D and its rendering options.

Its the exact same setup, texture, lighting etc, but the only thing that changes is whether its ran through 3Delight or iRay



What do people prefer. Render 1 or 2?
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  #93  
Unread 07-27-2017, 12:52 PM
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The first render pops more color wise. The second render seems so dull and lifeless
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  #94  
Unread 07-27-2017, 01:16 PM
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Quote:
Originally Posted by Clarity View Post
Been doing a little testing with a custom blended texturemap on the latest Daz3D and its rendering options.

Its the exact same setup, texture, lighting etc, but the only thing that changes is whether its ran through 3Delight or iRay



What do people prefer. Render 1 or 2?
I presume first is using delight (and would be my choice) as Iray seems harder to get the light and shaders right but I think can produce more realistic results. I've been mostly using delight having started with iray but mean to try it again!

Can I ask where the beard comes from? Set? Site? Thanks
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  #95  
Unread 07-27-2017, 01:19 PM
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Quote:
Originally Posted by smw88 View Post
I presume first is using delight (and would be my choice) as Iray seems harder to get the light and shaders right but I think can produce more realistic results. I've been mostly using delight having started with iray but mean to try it again!

Can I ask where the beard comes from? Set? Site? Thanks
The beard part of the skin came from this set
https://www.daz3d.com/balverk
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  #96  
Unread 07-28-2017, 12:00 AM
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Quote:
Originally Posted by King Bison View Post
The first render pops more color wise. The second render seems so dull and lifeless

It's funny because personally I lean the other way on these. In the small 150 x 150 TEW mode the first probably looks better but at the size presented you can see the limitations of 3D more. With 3D the eyes look unnatural and the skin and hair a tad more artificial - they are clearly drawn if you know what I mean. When you reduce the size that kind of goes away but at this size I prefer what I'd describe as the more naturalistic muted tones.

I think with both rendering types it really depends on the purpose - for TEW the more vibrant 3D woks better on those smaller pics but if you wanted to make a larger full page render with a lifelike look I'd go IRAY.

By the by I love the design choices - the guy feels like a weathered guy whose spent doing hard manual labour - maybe a fisherman.
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  #97  
Unread 03-07-2019, 09:03 AM
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I've played a little bit with some poses i found on deviantart.







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  #98  
Unread 06-30-2019, 01:10 PM
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To bump this thread, here's a wallpaper I made to illustrate my booking ideas last I played the game (as AAA). I was teasing the return of several high profile workers (though I'm unsure Stone was actually at AAA?). It didn't come to fruition, though (because - you know - size differences mean a lot).

To clarify (as you probably won't recognise the characters), from L to R: Catherine Quine, Raven Nightfall, Sara Marie York, Joanne Rodriguez, Victoria Stone, Belle Bryden

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  #99  
Unread 09-07-2019, 01:47 PM
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Yip.. Still around and putting out occasional renders (albeit years apart these days)

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  #100  
Unread 09-15-2019, 10:09 AM
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Some more free workers up on my "first renders thread"

Google drive links can be found on page 1 with links to both Cverse blue backed and the larger PNG files











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