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  #1  
Unread 06-05-2016, 01:01 PM
Munit Munit is online now
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Default Anyone working on anything?

Just a simple question, is anyone working on anything? So sad to see this forum die a little over the years. I remember WMMA 2 and 3 and all the excitement that came
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  #2  
Unread 06-05-2016, 04:26 PM
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Blackman Blackman is offline
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Feel free to contribute yourself. It's not hard to mod this game at all.

I for one will be playing the game for once.
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  #3  
Unread 06-05-2016, 05:11 PM
Munit Munit is online now
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Quote:
Originally Posted by Blackman View Post
Feel free to contribute yourself. It's not hard to mod this game at all.

I for one will be playing the game for once.
Ive made some custom face cuts for bellator fighters but other then that have never tried modding. Thats a good idea tho, I might try it
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  #4  
Unread 06-06-2016, 12:06 PM
scuz scuz is offline
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I'm still working on my mod which was originally meant for WMMA3. It's taking me such a long time that I no longer have a plan in my head as to when I'll share it properly. I have this grand idea that I'll finish it in time for WMMA5.

To be honest, I'm still playing WMMA3 most nights rather than booting up WMMA4.

I just find the layout and the fighting engine/commentary is better in WMMA3. The only thing that bugs me about it is the amount of time spent clicking on contract negotiations.

Last edited by scuz : 06-06-2016 at 12:13 PM.
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  #5  
Unread 06-06-2016, 05:11 PM
BigShowCollins BigShowCollins is offline
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Quote:
Originally Posted by scuz View Post
I'm still working on my mod which was originally meant for WMMA3. It's taking me such a long time that I no longer have a plan in my head as to when I'll share it properly. I have this grand idea that I'll finish it in time for WMMA5.

To be honest, I'm still playing WMMA3 most nights rather than booting up WMMA4.

I just find the layout and the fighting engine/commentary is better in WMMA3. The only thing that bugs me about it is the amount of time spent clicking on contract negotiations.
How finished is your WMMA3 mod? Can you share it?
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  #6  
Unread 06-06-2016, 09:53 PM
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Mike Louis Mike Louis is offline
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I'm currently working on an all-female mod that starts in January of 1990. I'm using Poser Pro 2010 to create the fighter and owner / CEO faces and bodies. I also found a way to create belt graphics for the promotions. As for the weight classes, it'll be from female atomweight all the way up to female lightweight. Once I'm finished doing the initial roster for my mod's first promotion, I'll run my master database and add more promotions until there's eight active promotions. Once my master database reaches game year 2015, I'll release a 1995, 2005, and 2015 version of my mod.
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  #7  
Unread 06-07-2016, 01:38 PM
klnOmega klnOmega is offline
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Sure am. A real world mod starting 1998, and having fighters continue to debut through 2006.

Includes many fighters never included in mods before. I made most of it from scratch, with pics as well. I did borrow about 80 or so so far from the Community version of the Modern Warriors mod. All those fighters had their stats extensively edited though.

So far, it plays like a dream. I don't mean to crap on anyone else's mod, but I have the most fun playing this one so far, and it's eerie how close to real life it plays out sometimes. Modern Warriors is great, but playing as the UFC or bigger orgs there starts to feel more like a real job with their 300+ fighter rosters. I like that things are smaller and more managable here, and its easy to remember who is where in their career.

No timeframe on when I'll release it. I've been working on it since WMMA4 launched. I add about 20-30 fighters or so, play the game for a bit and have fun, come back and tweak stats, add a few more fighters, etc... for a couple years now.

Last edited by klnOmega : 06-07-2016 at 03:56 PM.
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  #8  
Unread 06-07-2016, 05:07 PM
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Blackman Blackman is offline
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Nice project. If I play real mods, it should be something historic like this, with real fighters debuting into the game. No need to scout them though.
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  #9  
Unread 06-08-2016, 03:52 PM
Sfelk Sfelk is offline
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I've been working on few ideas, but i stopped them quickly tough...
There's a 60+ new fighters for MW5, mostly are from Rizin, and i was starting to update One Championship.

A mod starting in 1910, i've created a few fighters like Mitsuyo Maeda, Launceston Elliot, Mestre Bimba, Dudu, Benny Leonard and others, but i realized i was spending the whole day reading old newspapers to find the info i needed and i realized that i wouldn't be able to finish it... it was pretty fun tough.

Just for fun, a bunch of athletes from the Olympics, NFL, Soccer and other sports with random stats.

And lately i've been working on a Kickboxing/Boxing/Striking world with Glory, K-1 and the boxing sactioning bodies.
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  #10  
Unread 06-08-2016, 10:46 PM
klnOmega klnOmega is offline
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I'd love kickboxing mod where everyone has the Striking preference attribute so they don't take fights down.
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  #11  
Unread 06-09-2016, 04:26 AM
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Blackman Blackman is offline
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Quote:
Originally Posted by klnOmega View Post
I'd love kickboxing mod where everyone has the Striking preference attribute so they don't take fights down.
Too bad there's no mass converter option to install the attribute with every fighter. It takes ages to edit every single one.
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  #12  
Unread 06-09-2016, 05:08 AM
Celuwyn Celuwyn is offline
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Quote:
Originally Posted by Blackman View Post
Too bad there's no mass converter option to install the attribute with every fighter. It takes ages to edit every single one.
We can already change the rules of a certain fight in an event. So, I think Adam could add a rule "kickboxing" or whatever, and it force the game to change (temporary) the attribute of the fighter concerned. It could be very cool !
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  #13  
Unread 06-09-2016, 09:24 AM
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Blackman Blackman is offline
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Quote:
Originally Posted by Celuwyn View Post
We can already change the rules of a certain fight in an event. So, I think Adam could add a rule "kickboxing" or whatever, and it force the game to change (temporary) the attribute of the fighter concerned. It could be very cool !
Actually, that would be awesome: to have a fight "install" a certain attribute for that fight specifically. Please post that in the suggestion forum.

In the past he said it was a "MMA" game and not a combined martial arts game, but you see more and more organisations hold the occasional "kickboxing" match. I know the simulation won't be the most accurate represenatation and it would require a new "kickboxing game" with different variables etc, but imo it's good enough for the occasional 'gimmick' match.
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  #14  
Unread 06-11-2016, 01:24 AM
ManUnderMask ManUnderMask is offline
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Quote:
Originally Posted by Sfelk View Post
A mod starting in 1910, i've created a few fighters like Mitsuyo Maeda, Launceston Elliot, Mestre Bimba, Dudu, Benny Leonard and others, but i realized i was spending the whole day reading old newspapers to find the info i needed and i realized that i wouldn't be able to finish it... it was pretty fun tough.
I would love to have this one, even if it is incomplete.
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  #15  
Unread 07-26-2016, 08:04 PM
Invictus Invictus is offline
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I'm currently messing around with a very small mod. It's basically a single female only promotion. It'll prob feature just bantamweight and featherweight or lightweight. I'm not using the 3Delight engine to render so my ladies are going to look a bit different from the standard game and the C-verse extended character pictures.

I'm thinking about saving the images as jpeg though to decrease the compressed look you get with gifs. Do you guys prefer transparent background gifs or jpegs?
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