Originally Posted by shawn michaels
Repetitive booking penalties seem fine to me, to be honest. Let's just forget the fact that some promotions today tend to repeat a lot, but the principle is always the same even irl. As long as it is better than the last one, the current intervals and penalties seem fine to me.
Chemistry is suppose to give huge advantages to matches. When you got two workers who gel so well due to that chemistry, hardly anything will ever go wrong. This is probably even more noticeable in tag team wrestling, where the principle of several men in the ring will allow for many more weaknesses to be covered and matches to flow even better.
The thing is, in a tag team match you have twice the chemistry AND the experience edge twice in one match. Making it super easy to make great tag team matches.
And while a stand-alone tag team match may be easier to set up in real life, making an engaging tag team storyline is a much harder affair. In a long term personal storyline singles matches work much better then tag team matches. So it's not like tag team wrestling is superior, it's just a different animal.
Besides, even if tag team matches are better... the same advantage from regular tag team matches (chemistry and experience) doesn't apply to 6 man tags because there you have neither of those.
I'm just saying that in the game, imo, every match type should be equally difficult to book. No one match type is superior to another match type, they are just different and have their own advantages/disadvantages.
I love me same tag team matches but I also love the more personal approach of singles matches or the chaos of a fatal four way.